

Just change the number to 2 to get around the map faster. Open a (in the folder \Base\Assets\UI) and search for the variable local PAN_SPEED.
#What did civ 6 patch how to
For more on how to muck with the controls, check out Xacius's comprehensive post. Now find the ' DefaultKeyUpHandler' function and make the same change, save the file and try it out. If( uiKey = Keys.VK_LEFT or uiKey = Keys.A ) then If( uiKey = Keys.VK_DOWN or uiKey = Keys.S ) then If( uiKey = Keys.VK_RIGHT or uiKey = Keys.D ) then If( uiKey = Keys.VK_UP or uiKey = Keys.W ) then Here's how the 'if' statements should look when you've edited them: To add WASD control, we just need to tell it to also check if the WASD keys are pressed. You'll see four if/then statements which handle input from the arrow keys: Keys.VK_UP, Keys.VK_RIGHT, Keys.VK_DOWN, Keys.VK_LEFT. Search for ' DefaultKeyDownHandler' to find the function we want to edit. Now navigate to Civ 6's UI directory (\Base\Assets\UI) and open the file a with a text editor (WordPad works fine). First, unbind W and A in the settings so you don't accidentally attack when you mean to move the camera. Reddit user Xacius has the details on this tweak.

#What did civ 6 patch download
Rename logos.bk2 to something else, and then either make a copy of WipeRight.bik and rename it logos.bk2 to replace the logos with a brief pattern, or (even better) download this blank bik video and use it instead.

Instead, we have to replace it with a blank video. Unfortunately, just deleting logos.bk2 will cause Civ 6 to hang while loading.
#What did civ 6 patch install
Navigate to \Base\Platforms\Windows\Movies in the Civilization 6 install directory-see the fix above if you don't know where to look, or right click on the game in your Steam library, then select Properties > Local Files > Browse Local Files. The trick comes from Reddit account Civ6LogoSkip, which is a very specific account to have, but a very useful one to us. I just don't want to drive a Ferrari that looks like a Daihatsu, regardless of how it handles and how many luxury features it may have.It's easy to disable the main intro video-it's in the options menu, under 'Application'-but also getting rid of the logo splash screens is slightly trickier. I'm probably not articulating this right, because despite however they make the game, it's probably still going to be good. It's not graphics-intensive, but it adds an element of seriousness to the grand-scale gameplay. More efforts in that direction, I think, would be well received. I'm not trying to complain about the new game, by any means, I want Civ 6 to be good, and so far, the intricacies of the game seem to be going great changes to city expansion, much more interaction with individual tiles and, the one graphic thing that I do like, is the papyrian fog of war. Still, it seems to me if they're chasing this direction of graphics, the effect of controlling a grand empire seems somewhat diminished by the aesthetic of controlling a few colossal, garish units on a vibrant, colourful backdrop. I get that they wouldn't have undertaken a graphic development redirection at this point, but, after the initial swell of disdain for the graphics, they released the better looking images to quell complaints. The later screenshots looked like a later stage of development. What I meant there was that when they released the images, it looked like they hadn't worked very heavily on the graphics. Okay, I admit, that was ambiguous on my part. It just looks like someone post-processed the initial screenshots in a really dumb way. The detail level and graphical style hasn't changed at all. Originally posted by HuntingWolf:That's probably why they backtracked and released a more fleshed out graphics look after the initial pictures.
